AN APPRAISAL OF MULTIMEDIA APPROACHES TOWARDS EFFECTIVE HIV/AIDS CAMPAIGN IN CROSS RIVER STATE (A STUDY OF THE RESIDENTS OF YAKKUR LOCAL GOVERNMENT AREA)

AN APPRAISAL OF MULTIMEDIA APPROACHES TOWARDS EFFECTIVE HIV/AIDS CAMPAIGN IN CROSS RIVER STATE (A STUDY OF THE RESIDENTS OF YAKKUR LOCAL GOVERNMENT AREA)

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CHAPTER ONE

BACKGROUND OF THE STUDY

1.1     Introduction

          An overview of the object-oriented multimedia a conventional starting point is the notion of media of artifacts. Here the form media is used in the sources of materials and forms of expression. This includes both natural media, such as inks and paints, and digital media made possible by computer technology. The later either mimic natural media, as is the case with drawing and paint programs, or have no natural counterparts. Those things produced by working in or with a particular medium are what e call media artifacts.

          The notion of media artifacts leads to a natural definition for multimedia. We consider multimedia to be broadly concerned with creation, composition, presentation, recording, editing and in general, manipulation, of artifacts from duress media, since multimedia is so free in style, and immense variety of techniques, and combinations of techniques, are available to the user. This is reflected in the wealth of media manipulations, composition and transformational capabilities package in multimedia authority tools.

          A multimedia production, whether a video game, a multimedia encyclopedia or a “location based entertainment environment” often require the concerted effort of large teams of people. Like film and video production, multimedia calls upon the talents of artists, actors, musicians, script writers, editors and directors. These people for responsible “constant design” to use current terminology create raw material and prepare it for presentation and interaction. In doing so they rely on multimedia authority environments to edict and compose digital media.


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